
A solution I devised for generating recursive subdivision grids on input geometry

Custom VEX code and Vellum to create organic webbed structures

VEX exercise for generating arcs between points of an input shape

Procedurally generated cellular wall-like structures
Wrote VEX code to perfectly stack points of controllable radii on top of each other. This allowed me to create a mesmerizing and seamlessly looping animation
Arnold rendered version of example on the left. This time, the frequency of the the radius pattern is doubled