Wrote VEX code to perfectly stack points of controllable radii on top of each other. This allowed me to create a mesmerizing and seamlessly looping animation
Arnold rendered version of example on the left. This time, the frequency of the the radius pattern is doubled
Procedural setup for generating high-fidelity thread geometry for extreme-macro shots. Also features a fully simulated dusty atmosphere system I've gone on to use in many shots for a gritty analog feel. Rendered with Arnold in Houdini